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	<title>Comments on: Premium iPhone Games Coming Soon?</title>
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	<description>iPhone News for the masses</description>
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		<title>By: Premium iPhone Games Coming Soon? &#124; Flexta : SMS</title>
		<link>http://www.iphonebang.com/2009/01/29/premium-iphone-games-coming-soon/comment-page-1/#comment-22</link>
		<dc:creator>Premium iPhone Games Coming Soon? &#124; Flexta : SMS</dc:creator>
		<pubDate>Fri, 30 Jan 2009 18:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.iphonebang.com/?p=274#comment-22</guid>
		<description>[...] competition for those game developers who are struggling to get their high quality games noticed. iPhone Bang via Pocket Gamer. This price point would only be available to a select group of developers, most [...]</description>
		<content:encoded><![CDATA[<p>[...] competition for those game developers who are struggling to get their high quality games noticed. iPhone Bang via Pocket Gamer. This price point would only be available to a select group of developers, most [...]</p>
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		<title>By: Marisa</title>
		<link>http://www.iphonebang.com/2009/01/29/premium-iphone-games-coming-soon/comment-page-1/#comment-8</link>
		<dc:creator>Marisa</dc:creator>
		<pubDate>Thu, 29 Jan 2009 18:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.iphonebang.com/?p=274#comment-8</guid>
		<description>If they&#039;re going to do this then they better do something about the &#039;no trial&#039; problem. While a lot of people might &#039;risk&#039; .99 or 1.79 or even a little more on a game that they might not end up keeping, how many are going to blow 19.99? Especially in this economic climate?

What you&#039;re going to end up with is possibly a lot of games that people recognise and have enjoyed on other platforms, so they know they like the game, however, if they already own it on another platform, will they be willing to pay out even more money to get an iPhone version?

It&#039;s a difficult problem, most people who come from a WM background like the &#039;no try, no buy&#039; we are used to. 

Also, I wonder if, now people are used to the .59 or .99 for an app, whether they are into the thinking that all apps should be this price. Ridiculous in one way when you compare this software to non-iPhone software which is way more expensive.

We&#039;ll see, should be interesting...</description>
		<content:encoded><![CDATA[<p>If they&#8217;re going to do this then they better do something about the &#8216;no trial&#8217; problem. While a lot of people might &#8216;risk&#8217; .99 or 1.79 or even a little more on a game that they might not end up keeping, how many are going to blow 19.99? Especially in this economic climate?</p>
<p>What you&#8217;re going to end up with is possibly a lot of games that people recognise and have enjoyed on other platforms, so they know they like the game, however, if they already own it on another platform, will they be willing to pay out even more money to get an iPhone version?</p>
<p>It&#8217;s a difficult problem, most people who come from a WM background like the &#8216;no try, no buy&#8217; we are used to. </p>
<p>Also, I wonder if, now people are used to the .59 or .99 for an app, whether they are into the thinking that all apps should be this price. Ridiculous in one way when you compare this software to non-iPhone software which is way more expensive.</p>
<p>We&#8217;ll see, should be interesting&#8230;</p>
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